Behavior Trees
I created a new level with what we learned in Behavior Trees, and added in guards and patrol points for them to walk around as if they are guarding the area. And have them reacting to sight, sound, and damage done to them, so you can move the enemies off their patrol points. And then an ending safe zone for a job well done that you got past the guards.
Unreal Assets Used:
Fantasy Interior Environment by Leartes Studios: (Stairs)
https://www.unrealengine.com/marketplace/en-US/product/fantasy-interior-environm...
Modular Gothic/Fantasy Environment by Stormcrow Studios: (walls)
https://www.unrealengine.com/marketplace/en-US/product/modular-gothic-fantasy-en...
Adventure Character by Bugrimov Maksim (Model):
https://www.unrealengine.com/marketplace/en-US/profile/Bugrimov+Maksim?count=20&...
Infinity Blade Effects by Epic Games (VFX):
https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-effects\
Kenney.nl (Free Asset Site): Used for Jetpack sound.
Source Code:
Here is my github for my source code.
Get Jetpack Training Playground
Jetpack Training Playground
training area for jetpack flying
Status | Prototype |
Author | ValkyrieWolf |
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